Odrysian Kingdom: Odrysian elite Falx infantry can brute force their way through Roman infantry, but as a faction they are hard to use and less reliable than Tylis. It proved to be so effective that I stopped using this against Rome since it was a bit overkill and I try to be reasonable in my faction matchups. On large funds I would not use them against Rome, but on ultra funds Egypt can field a brutal high tier sword line backed up by pikes and a versatile missile and cavalry roster. As a general rule, Egypt gets stronger the more money they have to work with, becoming the strongest faction in the Grand Campaign once the funds get to be effectively limitless. As such they are my other go to to fight the Romans.Įgypt: Egypt has an excessive amount of tools at their disposal, with both some of the cheapest units in the game and some of the most expensive. Still, as one of the few civilized factions with both pikes and a solid lineup of cost effective melee units to support those pikes Carthage is one of the only pike based factions that I have gotten to reliably work on Rome in large fund battles, and on Ultra funds I actually have the money to take full advantage of their good units. They also only have expensive long ranged units, so if you want a proper missile line you are forced to spend money on missile units that might be better spent elsewhere. Carthage has many different tools at their disposal, but as a mercenary based faction many of those tools are limited in number. Best they can do is encourage the expensive Roman missile auxiliaries to waste most of their ammo removing their cheapo slingers while mangling one or two of the Roman missile units to negate them from the rest of the battle even more.Ĭarthage: As Rome's historical nemesis it should be of no surprise that in game they can fight the Romans on favorable terms as well. Cheap javelin cavalry that are decent in melee can do much to alleviate any problems these units cause, especially for dealing with the elephants.Īlso note that Tylis is highly unlikely to ever out-shoot the Romans. It's not just the Roman infantry you have to worry about, Grand Campaign Rome also gets javelin cavalry of their own and have auxiliary elephants and a decent melee cavalry roster. They also have a hidden bonus vs large so you can bring them in lieu of spears to deal with the Roman cavalry while still having an effective anti infantry unit.Ĥ: Tylis gets two cost effective javelin cavalry units in the form of Mercenary Thracian Horsemen and Raiding Horsemen. They have a ridiculous amount of armor for a barbarian unit and a high melee defense so they can out-grind many sub 800 fund Roman units even before their charge bonus comes into play.ģ: Thracian Warriors are relatively inexpensive armor piercing glass cannon units that can hit far above their cost if you can get a good charge off without the enemy responding in kind. They are expensive but they make for a great general option and on higher funds you will be glad to have them as an option for your main line.Ģ: Tribal Swords are one of the most solid mid tier sword units in the Grand Campaign and trade favorably with equivalent Roman units. Roman charge bonuses are some of the most anemic in the game so they cannot respond in kind as their main line is pounded into mush.ġ: Oathsworn are better than anything Rome has. They can hold their own in a grind but where they really shine is when their higher charge bonuses are taken advantage of in the form of infantry cycle charges. They have a roster uniquely suited to smash the Romans in particular. Tylis: Tylis is my go to faction to fight Rome in MP. Cavalry shenanigans do NOT tend to work well against an army of pilla armed heavy infantry with tetsudos so that leaves the other two. As a caveat my multiplayer tactics usually focus on one of three micro intensive methods of combat, namely repeated infantry cycle charges, highly aggressive pike tactics, or cavalry shenanigans.
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